Audio Cloud Particles
The idea is get the audio wave equalizer to manipulate the color ranges, and create beautiful compositions.
MOVE YOUR MOUSE TO THE CENTER.
Music: Accroche-toi Caroline! – Claude Vasori
The idea is get the audio wave equalizer to manipulate the color ranges, and create beautiful compositions.
MOVE YOUR MOUSE TO THE CENTER.
Music: Accroche-toi Caroline! – Claude Vasori
Getting deep in particles studies, now I’m trying to optimize things, since the average of my experiments runs fine moving only 3000-5000 particles with BitmapData. ![]()
Navigating through old particles experiments from Joa Ebert and his optimizations techniques, I’m glad to achieve moving 40000 particles in pure as3-flash9 code.
Can’t wait to do this in flash10!
This is much more concrete from I was really thinking when started.
I think its looking is much more prettier then the previous one
INSTRUCTIONS:
- Stage center is a fixed repulser
- Mouse position is the attractor.
- Click and drag on scene to get one more attractor.
- Have fun!
Reforcing some concepts about recursive functions that I admit was weak.
The tree experiment is the “Hello World” of recursive functions, so I decided to animate it, pushing more complexity.
The next step is to do this in a 3D space.
(Click to generate the tree, and click again to regenarate)
Now becoming more realistic, and unconsciously à la Van Gogh.
Researching his paintings, I was suprised finding this one I’ve never heard about before… Wheat Field :S
Starting working magnetic forces. Here a sample with a repulser and attractor, manipulating its influences in a particle systems.
Motion is inspired in this awsome project (one day I’ll do some like this) from Memo. This guy rocks, check out his another projects…
Nothing much new, but I like the visual effect.
Instructions: MOUSE POSITION is the attractor, move around to see some action.
I was playing with bitmap data, studying manipulating pixels, bitmap filters, trying new params… and thats the result…
MOUSE MOVE to interact, doing a white column…
Playing with some perlin noise as a force field to the particles, keeping the particles track.
I made a 1024×768 poster with a little bit modified rules: